using System.Collections;
using System.Collections.Generic;
using UnityEngine;


[System.Serializable]
public class TestDur
{
    public string d;
    public TestDur1 g;
}

[System.Serializable]
public class TestDur1
{
    public GameObject d;
    public Transform g;
}

public class LoopView : SingletonView
{

    public Transform main;

    public List<TestDur> testDurs = new List<TestDur>();

    public DictionarySerializable<string, Transform> forms = new DictionarySerializable<string, Transform>();
}
